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As Bards, players will manage a unique tempo dial mechanism to build temporary Song tableaus from your deck, while exploring locations. Each Bard starts with asymmetric skill decks that match their style. Learn new skills, tell tales and perform gigs, soothe the dissonant creatures invading the Grove, and contend with other Bards for the most Glory and Fame.
Each turn, players draw 2 cards from their unique skill deck and play one to their Story (discard pile) for instant benefits, while the other is added to their Song (tableau). Bardwood Grove challenges players to carefully craft their tableaus, coordinating them with their Composition cycle that governs how frequently they sing. As players strategically use resources to upgrade their decks, Songs will release powerful combos and allow players to interact with multiple locations. This creates a unique ebb and flow to the game, as players build their songs, and then decide when and where to sing them.
Unlock content and evolve the game naturally. An achievement system tied to the choices and performances of each game will guide players through a series of unlockable content. As new content emerges through each play, the game will provide players with new content that is based on unique outcomes and player decisions. Locations will change, additional skills can be unlocked, Bard decks become more powerful, new Bards arrive in town, and a variety of characters can enter the game.