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Trickerion: Dawn of Technology

Dawn of Technology contains two modules for Trickerion: the Contraptions, and the Signature Tricks.

Thanks to Magoria's recent technological achievements, Magicians can now enhance their Workshops with up to four Contraptions, unique to their magic school. Contraptions can be assembled as a Workshop Action, for the cost of 1 Coin per Contraption already in place. They can be used any time during a player's turn by turning them to their inactive side, and receiving a bonus based on the player's Magic school - in the above example, the Mechanical Contraption, the Generator, supplies the city with electricity, netting its owner a steady income of Coins.

Each Contraption has a more powerful effect than the one below it. At the end of a round, each Contraption with enough Shards next to it can be reactivated and used again next turn - this follows the similar principle as the Magician Powers module (which is playable with Contraptions). The highest-level Contraptions are so breathtaking that simply reactivating them will earn you some Fame!

The Contraptions module includes 16 Contraptions with 4 unique illustrations, printed on 3mm blackcore cardboard, and 4 board extensions.

Prijs‚ā¨ 21
UitgeverMindclash Games
LeeftijdVanaf 14 jaar
Spelers1 tot 4 spelers
Tijdsduur60-240 min
Taal Engels
Taalgebruik Beperkte hoeveelheid tekst.
AuteurRichard Amann, Viktor Peter, D√°vid Turczi
Uitgegeven in2019
EAN code752830415287
OP VOORRAAD
Vanaf € 100 geniet u van 10% korting*

*verrekend in uw winkelmandje

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